tayaski.blogg.se

Pillars of eternity wizard guide
Pillars of eternity wizard guide













pillars of eternity wizard guide

  • Wall of Flame: a fast damage over time, creating a wall of flame in a line burning everyone in it.
  • Note: this spell does nothing on it own, it has to combo with other dps spells to be effective.

    pillars of eternity wizard guide

    Combusting Wounds remains powerful even at late game when the Wizard need great single target damage to quickly melt down big bad individuals. Once affected, everytime target take damage, they gets a tick of Burn damage making a great synergy with any other fast DoT spells (Wall of Flame, Bitter Mooring.) or spells with multiple projectiles fired at once.

  • Combusting Wounds: one of the strongest dps spell of Wizard arsenal.
  • It can also be used on enemy far away backline to force them moving in closer, clustered together so your AoE could get them all at once. Blinded cause targets to get -5 Perception, +50% Recovery time, -10 Accuracy, -50% Range and Flanked (-1 AR, -10 Deflection).
  • Chill Fog: a great control spells that deals Freeze Damage in an area and blinding aynone who are inside, ticks per 3s.
  • ✖ Nalvi (Dog): +1 Resolve, Reduces Recovery penalty for armor (varies by Armor Type) (alternative option)
  • Otto Starcat (Cat): +1 Fire Power Level.
  • Cloak of Deflection (Cloak): +4 Deflection, if you manage to find a Greater version, use it.
  • Girdle of Mortal Protection: +2 Constitution, +15% incoming Crits converted to Hits.
  • Boots of Stone: +1 Dexterity, +1 Resolve, +Resistance to Might afflictions.
  • Ring of Focused Flame +10 Accuracy with Fire attacks.
  • Kuaru's Prize (Ring): +5% Damage with spells, +1 Intellect, +1 Perception.
  • Immunity do Disengagement attacks and +5 Deflection against Melee weapons.
  • Nomad's Brigandine (Medium): +20% Incoming Hits to Grazes and +5 Deflection when there are no allies nearby.
  • ✖ Dragon's Pendant (Neck): +1 Burn Armor, +1 Slash Armor, Grants Breath of Flames and Call the Clutch.
  • Stone of Power (Neck): +1 Intellect, Grants Power Surge which +1 All Power Level for one entire battle per rest.
  • ✖ Whitewitch Mask: +1 All Illusion Power Level, Grants Ryngrim's Repulsive Visage at Bloodied and grants Ryngrim's Enervating Terror spell. +5 Accuracy and +5% Damage to Flanked targets. Wood Elf and The White that Wends are used for this guide. With bonus Power Levels and Intellect running in the build, a decent Intellect is enough to improve your spells/buffs. Because spells does not scale as generous as weapons of martial classes does, getting Crits on your spells is the most effective and quickest way to deal with thick armors. Important for casters, not only it is bad when your spells can't land but being able to score Crits reliable is also crucial to bypass armor of late game big bad individuals.

    pillars of eternity wizard guide

    There are enough Action / Recovery Speed stacking boost in the build, a decent amount of Dexterity is enough to let the Wizard fast casts in Heavy Armor. Dumping 2 points are enough to be put elsewhere, there will be more bonus CON from gear and buffs to make sure the Wizard can't be suddenly killed if enemy connects their attacks. Not necessarily useful with Wizard defensive buffs. There are enough Power Level bonus from gear / consumable in this build so put points into elsewhere more crucial for the solo Wizard.















    Pillars of eternity wizard guide